Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Dec 09, 2009, 06:32 PM // 18:32   #1
Ascalonian Squire
 
Join Date: Apr 2007
Profession: N/Mo
Advertisement

Disable Ads
Default Add Armor trader to guild halls?

The recent rash of accounts being stolen and wiped out in a matter of hours has got me thinking: while losing almost everything of monetary value in my chest, on my characters, etc. would be devastating, and knowing that items can't be restored by Support, why not make a couple of simple changes to at least allow players to realistically gain back at least their armor (maybe elite sets only?) by adding an armor trader to guild halls?

First change: make armor so it cannot be salvaged into materials. You'll still need to be able to pull off runes and insignias, and run the risk of the item being destroyed, but the idea is to keep people from, for instance, buying multiple sets of their fow armor, salvaging for ectos, and rebuying.

Second: have the armor trader act nearly the same as the festival hat trader. You show him your armor and he can craft that armor back for you for a fee. It would have no dyes/runes/insignias on it, and would only be craftable for the character that showed the armor in the first place, unlike the festival hats being account-wide.

Recreation of deleted characters is another issue altogether, but I think armor for appearance would be a nice consolation.

What do you think?
Reginator is offline   Reply With Quote
Old Dec 09, 2009, 07:28 PM // 19:28   #2
Furnace Stoker
 
Olle's Avatar
 
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
Default

Quote:
Originally Posted by Reginator View Post
The recent rash of accounts being stolen and wiped out in a matter of hours has got me thinking: while losing almost everything of monetary value in my chest, on my characters, etc. would be devastating, and knowing that items can't be restored by Support, why not make a couple of simple changes to at least allow players to realistically gain back at least their armor (maybe elite sets only?) by adding an armor trader to guild halls?

First change: make armor so it cannot be salvaged into materials. You'll still need to be able to pull off runes and insignias, and run the risk of the item being destroyed, but the idea is to keep people from, for instance, buying multiple sets of their fow armor, salvaging for ectos, and rebuying.

Second: have the armor trader act nearly the same as the festival hat trader. You show him your armor and he can craft that armor back for you for a fee. It would have no dyes/runes/insignias on it, and would only be craftable for the character that showed the armor in the first place, unlike the festival hats being account-wide.

Recreation of deleted characters is another issue altogether, but I think armor for appearance would be a nice consolation.

What do you think?
So basicly, i can get FoW armor..dye it ..red , take it off, buy another for (xx g) dye it diffrent, then have a big showoff that i have x ammount of obby sets?
For the non salvageable armors, i will just say no, just no.

"but the idea is to keep people from, for instance, buying multiple sets of their fow armor, salvaging for ectos, and rebuying. "
Why? If i have an obby armor, and dont want it no more, is the only way then to delete it? thats just money wasting!
(sorry if this looks like flame, its not)
Olle is offline   Reply With Quote
Old Dec 09, 2009, 08:08 PM // 20:08   #3
Ascalonian Squire
 
TheEyesKing's Avatar
 
Join Date: Dec 2009
Location: Denmark
Guild: Lf PvP/GvG Guild>.<
Profession: R/
Default

short:fine idea
TheEyesKing is offline   Reply With Quote
Old Dec 09, 2009, 08:43 PM // 20:43   #4
Desert Nomad
 
Xenex Xclame's Avatar
 
Join Date: Mar 2006
Guild: DPX
Profession: R/
Default

The problem is that having multiple armor sets has a gameplay benefit.
You can have a full health armor,full energy armor,a protection against X armor etc.
The only way your idea makes sense is if the armor that you can "recreate" is cheaper ( a lot) then getting armor in the normal way, and that kind of defeats the purpose of having to buy multiple sets of armor like we have to do now.

And if you make it the same price as normal armor,what do we gain?You cant buy armor from this crafter if you havent "ünlocked" the amrmor yet, so its kinda of pointless.
Xenex Xclame is offline   Reply With Quote
Old Dec 09, 2009, 08:45 PM // 20:45   #5
Ascalonian Squire
 
Join Date: Apr 2007
Profession: N/Mo
Default

Quote:
Originally Posted by kajusbonus View Post
So basicly, i can get FoW armor..dye it ..red , take it off, buy another for (xx g) dye it diffrent, then have a big showoff that i have x ammount of obby sets?
For the non salvageable armors, i will just say no, just no.

"but the idea is to keep people from, for instance, buying multiple sets of their fow armor, salvaging for ectos, and rebuying. "
Why? If i have an obby armor, and dont want it no more, is the only way then to delete it? thats just money wasting!
(sorry if this looks like flame, its not)
Non-flame noted :-)

Point taken on getting your multiple sets of the same armor. My thinking is, I'm not storing x number of copies of a dragon mask from canthan new year, each one dyed different, so not sure of the benefits to having multiples there aside from storing multiple runed combos of your armor anyways. I do keep multiple sets of armor myself, but like the difference in look based on my setup purpose.

As far as salvaging armor you no longer want, you're already destroying it in the first place. Guess I don't see the problem there either.
Reginator is offline   Reply With Quote
Old Dec 09, 2009, 08:48 PM // 20:48   #6
Pre-Searing Cadet
 
Join Date: Dec 2009
Profession: Mo/
Default

Quote:
Originally Posted by kajusbonus View Post
So basicly, i can get FoW armor..dye it ..red , take it off, buy another for (xx g) dye it diffrent, then have a big showoff that i have x ammount of obby sets?
For the non salvageable armors, i will just say no, just no.

"but the idea is to keep people from, for instance, buying multiple sets of their fow armor, salvaging for ectos, and rebuying. "
Why? If i have an obby armor, and dont want it no more, is the only way then to delete it? thats just money wasting!
(sorry if this looks like flame, its not)
you could do the same thing with just re-dying the armor. cant you? :/
and noone would be impressed if it was possible.
Spice is offline   Reply With Quote
Old Dec 09, 2009, 09:10 PM // 21:10   #7
Forge Runner
 
Join Date: Jan 2007
Default

Or we could just use passwords that aren't easy to hack on both NC and GW as well as practice good security measures like change them monthly/ every other month or so on and stop visiting shady porno sites?

/meh i dunno bout your idea, seems like you are asking toooooooo much
Bob Slydell is offline   Reply With Quote
Old Dec 09, 2009, 09:10 PM // 21:10   #8
Administrator
 
Marty Silverblade's Avatar
 
Join Date: Jun 2006
Default

Quote:
Originally Posted by Xenex Xclame View Post
The problem is that having multiple armor sets has a gameplay benefit.
Perhaps if there was a thing where we could only reproduce an armor set if it no longer existed (i.e, deleted and salvaged). That way, the purpose of this is still relevant (recovering after a hack), and there is no real benefit for people who haven't been hacked.
__________________
Marty Silverblade is offline   Reply With Quote
Old Dec 09, 2009, 09:35 PM // 21:35   #9
Frost Gate Guardian
 
Join Date: Aug 2009
Location: mcdonalds @ kaineng
Guild: Mirror Of Reason [SNOW]
Profession: D/
Default

arent we totally forgetting bout the point that me can craftz unlimited amounst of obby armour salvage them get the ectos and sell them? doing that too 100 armours and gaining whoping amount of cash?
Nijntjuh is offline   Reply With Quote
Old Dec 09, 2009, 10:04 PM // 22:04   #10
Banned
 
Join Date: Aug 2006
Guild: Warlord Of The Underworld [WoTU]
Profession: W/
Default

I like the idea of having an armor trader in gh, what I'd like more is when Anet decides to make EN title tracks account wide, I don't pve a lot and I can't be bothered to grind EN to get a nice armor set.

Don't start with: go gvg then for rp's (besides I don't gvg often). I got 7 pve chars, so what's the point to get rp's?
With EN title tracks account wide people can easily buy the armors they want without having to finish EN for the xx amount of time (or vanquish untill you got the points. but then still; Who goes vanq on their secondary char?)
and same for pve skills. Having to do it once is more then enough.
ritukill is offline   Reply With Quote
Old Dec 10, 2009, 12:00 AM // 00:00   #11
Lion's Arch Merchant
 
drunk n angry's Avatar
 
Join Date: Jul 2009
Location: in a quiet little town that i love.
Guild: Ancient Dragoons [AGED]
Profession: W/
Default

yea /notsigned, unless what it did was unlocked armors that can be crafted and then for your secondary characters you can buy that same armor in the gh but at the same cost of the actual armor crafter.... and then the same rules would apply to the armor you craft anyways...

i'm not going to go make a bunch of obby sets when it costs me a mil per set no matter where i craft it at and then salvage it for the mats that i just paid more of to craft.

so if its like this i agree> but if its "armor unlocked> pay 100g per piece and no mats, then no."
drunk n angry is offline   Reply With Quote
Old Dec 10, 2009, 01:31 AM // 01:31   #12
Wilds Pathfinder
 
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
Default

only way id sign if its its just basic max armor withh skin depending on gh(gh's campgain)
majikmajikmajik is offline   Reply With Quote
Old Dec 10, 2009, 01:36 AM // 01:36   #13
Desert Nomad
 
Braxton619's Avatar
 
Join Date: Jul 2008
Profession: A/W
Default

/notsigned

This would be heavily abused on different armor sets and runes. Plus too much trouble for anet.

EDIT:

Fein had a good idea. Putting him in HoM and he only is talkable if character-wide is on. This dude can do regular armor (max), elite, and super rare armor.

Good Price Range~
Regular - 5k
Elite - 15k
Obsidian - 75k

Last edited by Braxton619; Dec 10, 2009 at 02:17 AM // 02:17..
Braxton619 is offline   Reply With Quote
Old Dec 10, 2009, 01:59 AM // 01:59   #14
Forge Runner
 
FengShuiDove's Avatar
 
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
Default

Not a terrible idea. I would imagine it could function like the Zaishen Menagerie in some ways. I do think that it would be better suited in the Hall of Monuments than in the guild hall though, where there's already a display area for the armors. Require that the HoM be set to character-based and require that the armor they're recrafting be no longer existent. For a nominal fee of 5k or so the crafter can duplicate the set.
FengShuiDove is offline   Reply With Quote
Old Dec 10, 2009, 02:11 AM // 02:11   #15
Desert Nomad
 
tuna-fish_sushi's Avatar
 
Join Date: Dec 2005
Location: California
Profession: E/A
Default

Quote:
Originally Posted by Nijntje The Slayer View Post
arent we totally forgetting bout the point that me can craftz unlimited amounst of obby armour salvage them get the ectos and sell them? doing that too 100 armours and gaining whoping amount of cash?
He stated that armor should not be salvageable in the original post.

This could be a good idea if you had to buy the armor normally (normal cost and in normal location), then show it to the armorer in GH, then if your armor is deleted somehow, you can remake the armor for a small fee.

You can't buy the armor again if you still have it on you and make it so you can't trade armor, its stupid anyway.

I see this is also a good way to reduce clutter in storage. Buy the armor normally show it to armor GH guy and then delete and if you want to show it off or change it then just pay the small fee.
tuna-fish_sushi is offline   Reply With Quote
Old Dec 10, 2009, 03:11 AM // 03:11   #16
Forge Runner
 
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
Default

If there is an armor crafter in the GH it should just be for max armor like in boreal station and kaineng.
Covah is offline   Reply With Quote
Old Dec 10, 2009, 07:36 AM // 07:36   #17
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Default

If you got the armor once, you can get it again. The only difficulty in doing so is acquiring the materials and funds to craft it. Except for Obsidian armor, all armor can be gotten again unless the character was deleted. If that happened, there are more important things to worry about than getting that elite armor back. If the new NPC you want for the guild hall crafts armor for a cheaper amount, that is just plain stupid.

Only people who benefit from this idea are people who got hacked. It is better to prevent that from happening than from trying to fix what happened when it did.

I have little sympathy for people who get hacked. 98% of those people did not protect themselves. I just wish people weren't so stupid.
MagmaRed is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:00 AM // 08:00.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("